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Hellop

Locality of setdamage command.

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I was wondering if anyone can discuss the locality of the set damage command with me? It's a little hard to test since I don't have another computer with Arma...

1. It seems that doing "setdamage 1" on a building does not transmit to other players in MP, but "setdamage 1" on a "man" or "vehicle" class object does transmit across the network. Is that correct?

2. What effects/problems would a scripter encounter if they ran setdamage on a building, for each client, but not on the server? I suspect that server local AI would not be able to walk through a destroyed building but, the players could. Should I make sure to run it on the server too, or is it not an issue?

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