spirit 0 Posted July 15, 2008 if the mask has the same size as the sat_lco.png it shouldn't be a problem.Why don't you post your visitor configurations, maybe you missed something in visitor. No i didnt mate. When i replace the mask 3 colors by one color it works fine. I repeated that to test each color one by one. The intended texture did loadure running. So there is not problem with that. Its only the moment i combine the 3 colors in the mask it runs in problems. If i now resize the mask to small scale and load it in my testproject, it works fine. In other words: i proved there is no errors with teh layers, paa, rvmats i proved the mask size can load i dont understand why adding one color to the mask makes it explode. No anti aliasing, hard colors 0,0,255 and 255,0,0 were used. Bang, crash. Anyway i might as wel post some stuff just to get this out of the world. There is nothing wrong with the visitor stuff. Share this post Link to post Share on other sites
bravo 6 0 Posted July 15, 2008 can you post the codes of your 3 rvmats in P:\map\data? It must be an path issue. edit1: jesus man, you only have 3 colors.. i don't understand why you cant load 3 and you can with 1. Posting all path here could be helpful.. other way we can't do much more.. That error, i already had.. and its an path issue, or in visitor or in the rvmats. edit2: i also told you if you don't change the rots name to rots1 you might have problems in future.. edit3: you have to be sure when you save the mask with the 3 colors the depth must be 8bit or if you have both options choose 24bit. Never 32bit. Share this post Link to post Share on other sites
spirit 0 Posted July 15, 2008 can you post the codes of your 3 rvmats in P:\map\data?It must be an path issue. edit1: jesus man, you only have 3 colors.. i don't understand why you cant load 3 and you can with 1. Posting all path here could be helpful.. other way we can't do much more.. That error, i already had.. and its an path issue, or in visitor or in the rvmats. edit2: i also told you if you don't change the rots name to rots1 you might have problems in future.. edit3: you have to be sure when you save the mask with the 3 colors the depth must be 8bit or if you have both options choose  24bit. Never 32bit. I go update tonight. At work i cant publish much:0 Anyway i made reproduction of the problem on a 10240 scale. Goes a lot faster to handle files that size. I can reproduce the problem there also. anyway, tonight i go publish as much as i can. I hope some of you guys can put me in right direction. Thank you all for your time invested so far. Share this post Link to post Share on other sites
spirit 0 Posted July 16, 2008 FIXED! After long long research i finaly found out where i goofed up. One of the textures was called detall_co and not detail_co. That rename was taken over from the layers file so it was a consistent error. The thing is that on my testisland that is way smaller this did not give any errors. On a big map however it gives crashes. I gues the engine deals differently with the found name string and for that crashes (memory allocation) maybe. Anyway, i am glad it is solved so back to business. Thanks you again for your invested time and i have only myself to blame. Spirit Share this post Link to post Share on other sites