seafire6 0 Posted June 13, 2008 Has anyone used the l3dt pro software to create the terrain for a AA map yet? Any advise on techniques ? Share this post Link to post Share on other sites
spirit 0 Posted June 15, 2008 Well i downloaded the standard edition and goofed around with the tutorial. I am going to get into this a bit. Coming back to you later mate. If you have something usefull about this topic then please let me hear it. It has my interest as well:) Share this post Link to post Share on other sites
seafire6 0 Posted June 16, 2008 I went ahead with the pro edition and so far am encouraged with its island size potential and its intuitive interface. There are also some interesting plugins for the pro edition including a road creator. The whole island creation process is still very daunting but at least the terrain can be started. I feel that creation of fictional islands with unique story lines a 'la Tonal is in the end where there is the most bang for the buck. I don't know that Wilbur is Vista capable at this point as well. It also seams that a nice WRP Tool for Armed Assualt either isn't going to happen or is far of in the future. Share this post Link to post Share on other sites
madine75 0 Posted June 22, 2008 I'm looking at the Pro version at the moment, although I'm looking at using for real terrains. Seems good so far, but I think the sat map will need a little work before it can be used in ArmA. I'm also wondering if the "Terrain Attributes" map can't be used in some way as the mask layer.. Share this post Link to post Share on other sites
spirit 0 Posted June 24, 2008 Well i used it to create an artic map. Bit like the Fjord tutorial for testing. So far i was able to make a very detailed sat map by export of it. So i have a great satmap. I generate the texture map and the lightning map (no shadow) on 4. Exporting the height map to a png file was very well done. Be sure to give the pbl file the right low and high values. Seen from the vertical adjustment tool in operations->height>vertical. Take over the numbers. It still is not 100% according to the satmap but it comes close. The Alpha maps made me a very good usefull mask. Overall i made the terrain in visitor in a speed i never done before. Let the computer generate all night long after you set it right. Easy to make islands by just forcing sea seeds. overal, i will use this for sure. Share this post Link to post Share on other sites
seafire6 0 Posted June 25, 2008 spirit, that great to hear. I'm still just getting familiar with what it will do, but sounds like you've come a long way with the program. Any sample pics to share ? Share this post Link to post Share on other sites
spirit 0 Posted June 25, 2008 Well quickly only a link to 6thsense where i play. Hope the link works. If not i update to a public link when back from work. Its the sat map. Keep in mind that this is a test island and not made for 100% satisfaction. Overall i like it a lot. I achieved my testing goals. What is a true timesafer is you can make any sort of island you like and you get a full working alpha map (mask). Be sure to read the manual about alpha maps as you need make more simple. Also nice idea is to use the maps textures as ingame textures so they match 100% Share this post Link to post Share on other sites