blazer01 0 Posted May 20, 2008 am hopeing for some help on this addon am at 90% but i need help with it it is to do with the textures now iv have dun all the texture swoping ok but i just cant rename some textures this is the set of textures i cant rename P:\BIModels\BIA10\data\A10_01_NOHQ.paa P:\BIModels\BIA10\data\A10_01_SMDI.paa P:\BIModels\BIA10\data\A10_02_NOHQ.paa P:\BIModels\BIA10\data\A10_02_SMDI.paa P:\BIModels\BIA10\data\A10_instruments_NOHQ.paa P:\BIModels\BIA10\data\A10_instruments_SMDI.paa P:\BIModels\BIA10\data\A10sklo-pass2.rvmat P:\BIModels\BIA10\data\env_co.paa i have gived tham the path of Ca\A10\Data\ but thay will not go to that path and if i load it up in buldozer all i get is cant load texture BIModels\BIA10\data\A10_01_NOHQ.paa and i get the same thing if i load the addon up in ArmA but it works still and how do i add more jets to the config file aswell any way thanks for ur time Share this post Link to post Share on other sites
VXR 9 Posted May 20, 2008 Tell us a bit more about the filename of the pbo. What way of renaming do you use? Hexeditor or Oxygen file renaming or the oxygen mass filerenaming? If your Pbo is called BIA10.pbo try renaming your paths to BIA10\data\filename.paa (that should make it work in Arma) To make it work in buldozer you should replace the BIA10 map to the P:\ drive itself instead of having it in the BImodels map. After doing both these steps it should work in Arma and Buldozer. PS: Do not forget to use the Arma Editing area of the forums next time you have a problem with modding of Arma Share this post Link to post Share on other sites
blazer01 0 Posted May 20, 2008 ok i will do next time or if a admin can move the post to the Arma Editing area of the forums but any way the full path for the addon is this marpat_A10G\A10wl.p3d for the addon the p3d file is A10wl  the full path with textures for it is this marpat_A10G\WL\WL_01_co.paa WL_02_co.paa WL is the texture Folder and the rest of the textures goto ca\a10\data\ am useing O2 for all the work it loads up in Buldozer and in ArmA ok but i just cant load texture from BIModels\BIA10\data\ and am useing Oxygen file renaming and the oxygen mass filerenaming on it no Hexeditor to much  {To make it work in buldozer you should replace the BIA10 map to the P:\ drive} so your saying it needs look like this on the drive itself  P:\BIA10 so i have to take it out of  BIModels Folder ok ill have a go and thanks for the help ps iv just had it in game ok loads up but still got a cant load texture funny thing is it wos clear_empty.paa but iv had that be4 so i can fix it lol its ok i think iv fixed it all but i remove bis_klan.paa from the addon ?? Share this post Link to post Share on other sites
VXR 9 Posted May 20, 2008 Yes you have to take it out of the BImodels folder The map should have the same name as the pbo will be called and all paths will have to lead to that map which contains the textures. So in the map there should be the model, textures and the config. Share this post Link to post Share on other sites