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Otter

How add additional unit choice to a script?

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I would like to add a "SoldierGPilot" unit option to this script for Xeno's "Domination!" that lets a player pilot repair a vehicle, but have no clue how to do it, so if someone could please point me in the right direction that would be appreciated. I figured out how to add the pilot to the mission choice, but I don't know how to go from there, array, variable???:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">private ["_objs"];

if ((vehicle player) == player && player isKindOf "SoldierGMiner")then{_objs = nearestObjects

[player,["LandVehicle","Air"],5];if (count _objs > 0) then {objectID2 = _objs select 0;if (alive

objectID2) then {if(damage objectID2 > 0.05 || fuel

objectID2<1)then{true}else{false};}else{false};};}else{false};

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Figured it out from the Wiki, used "or" operator ("||"):<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">private ["_objs"];

if ((vehicle player) == player && player isKindOf "SoldierGMiner" || player isKindOf

"SoldierGPilot")then{_objs = nearestObjects [player,["LandVehicle","Air"],5];if (count _objs >

0) then {objectID2 = _objs select 0;if (alive objectID2) then {if(damage objectID2 > 0.05 ||

fuel objectID2<1)then{true}else{false};}else{false};};}else{false};

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