bravo 6 0 Posted April 23, 2008 I've been looking in wiki but did not found a list for these soundEnviron. I know these: <ul>soundEnviron = "drygrass"; soundEnviron = "sand"; soundEnviron = "grass"; soundEnviron = "rock"; soundEnviron = "wood"; I know there are more but i don't know the exact names for the rest. Can anyone help me complete this list? Share this post Link to post Share on other sites
ProwlerWolf 0 Posted April 25, 2008 I got this from another thread, have not tried to implement it yet. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSurfaces { ... ... class Grass : Default { access = ReadOnly; files = "trava_*"; rough = 0.1; dust = 0.1; soundEnviron = "grass"; character = "GrassClutter"; }; class GrassSouth : Default { access = ReadOnly; files = "travajih*"; rough = 0.1; dust = 0.2; soundEnviron = "drygrass"; character = "GrassSouthClutter"; }; class ForestLeaves : Default { access = ReadOnly; files = "leslist*"; rough = 0.2; dust = 0.2; soundEnviron = "wood"; character = "ForestLeavesClutter"; }; class ForestNeedles : Default { access = ReadOnly; files = "lesjeh*"; rough = 0.2; dust = 0.2; soundEnviron = "forest"; character = "ForestNeedlesClutter"; }; class RockSouth : Default { access = ReadOnly; files = "skalajih*"; rough = 0.5; dust = 0.2; soundEnviron = "rock"; character = "RockSouthClutter"; }; class RockNorth : Default { access = ReadOnly; files = "skalas*"; rough = 0.5; dust = 0.2; soundEnviron = "rock"; character = "Empty"; }; class Mud : Default { access = ReadOnly; files = "blato*"; rough = 0.3; dust = 0.3; soundEnviron = "mud"; character = "Empty"; }; class CityGround : Default { access = ReadOnly; files = "mesto*"; rough = 0.01; dust = 0.05; soundEnviron = "gravel"; character = "Empty"; }; class DryGround : Default { access = ReadOnly; files = "mesto2*"; rough = 0.05; dust = 0.05; soundEnviron = "gravel"; character = "Empty"; }; class Field1 : Default { access = ReadOnly; files = "pole1*"; rough = 0.3; dust = 0.25; soundEnviron = "mud"; character = "SparseWeedsClutter"; }; class SandGeneral : Default { access = ReadOnly; files = "pisek_*"; rough = 0.1; dust = 0.5; soundEnviron = "sand"; character = "SandGeneralClutter"; }; class SandDesert : Default { access = ReadOnly; files = "pisekpoust*"; rough = 0.2; dust = 0.8; soundEnviron = "sand"; character = "Empty"; }; class SandBeach : Default { access = ReadOnly; files = "pisekplaz*"; rough = 0.1; dust = 0.5; soundEnviron = "sand"; character = "Empty"; }; }; Share this post Link to post Share on other sites
fasad 1 Posted April 25, 2008 ArmA\bin\config Quote[/b] ]... class SoundEnvironExt { normalExt[] = {{"", db-100, 1}}; normal[] = {{"", db-100, 1}}; road[] = {{"", db-100, 1}}; rock[] = {{"", db-100, 1}}; water[] = {{"", db-100, 1}}; gravel[] = {{"", db-100, 1}}; sand[] = {{"", db-100, 1}}; drygrass[] = {{"", db-100, 1}}; grass[] = {{"", db-100, 1}}; forest[] = {{"", db-100, 1}}; mud[] = {{"", db-100, 1}}; wood[] = {{"", db-100, 1}}; metal[] = {{"", db-100, 1}}; snow[] = {{"", db-100, 1}}; hallway[] = {{"", db-100, 1}}; fallbody[] = {{"", db-100, 1}}; laydown[] = {{"", db-100, 1}}; standup[] = {{"", db-100, 1}}; crawl[] = {{"", db-100, 1}}; }; ... Share this post Link to post Share on other sites
bravo 6 0 Posted April 26, 2008 Thank you very much Share this post Link to post Share on other sites
General Barron 0 Posted April 28, 2008 Quote[/b] ]I know there are more but i don't know the exact names for the rest.Can anyone help me complete this list? Technically, you can write anything here. There just needs to be a corresponding value in a person's config to match what you write. For example, you could make snow troops, who have footstep sounds configured for "snow". Then, you could make a snow map with surface sounds for "snow". But, of course, 99% of people addons are going to use the default BIS sounds listed. Share this post Link to post Share on other sites