beta 0 Posted April 17, 2008 Here is a mission I made for ArmA. I noticed a lack of publicly available TvT missions, so I decided to make one. If people like the style, I can make a bunch of similar missions off of the scripting framework. The Obregan Gap v128 Max. Players: 67 (35 BLUFOR, 32 REDFOR) Min. Players: 2 Min. Recommended Players: 20 Time limit: 60 minutes Download link: http://gloryhoundz.com/prmm....ase.rar Quick Description The BLUFOR must destroy the bridge south of Obregan. They have one platoon of infantry, and an accompanying Stryker Platoon. The REDFOR must defend the bridge. They have one platoon of infantry with a MG team, and an AT team (who are low on ammo) and a Mi-17 crew. BLUFOR Groups: Platoon HQ - 1 Platoon Leader, 2 Platoon Medics 1st Section - 1 Section Leader, 1 Section 2IC, 2 ARs, 1 GL, 1 AT, 2 Riflemen 2nd Section - 1 Section Leader, 1 Section 2IC, 2 ARs, 1 GL, 1 AT, 2 Riflemen 3rd Section - 1 Section Leader, 1 Section 2IC, 2 ARs, 1 GL, 1 AT, 2 Riflemen Recce Element - 1 Element Leader, 1 Element Member 1st Stryker Crew - 1 Driver, 1 Gunner 2nd Stryker Crew - 1 Driver, 1 Gunner 3rd Stryker Crew - 1 Driver, 1 Gunner 4th Stryker Crew - 1 Driver, 1 Gunner REDFOR Groups: Platoon HQ - 1 Platoon Leader, 2 Platoon Medics 1st Section - 1 Section Leader, 1 Section 2IC, 1 MG, 1 GL, 4 Riflemen 2nd Section - 1 Section Leader, 1 Section 2IC, 1 MG, 1 GL, 4 Riflemen 3rd Section - 1 Section Leader, 1 Section 2IC, 1 MG, 1 GL, 4 Riflemen AT Team - 1 AT Team Leader, 1 AT Team Gunner Mi-17 Pilot BLUFOR must have a Stryker crew, or the infantry will have a long walk. REDFOR must have an Mi-17 crew, or the reinforcements will have a long walk. Notable Features: * Only Crewmen can drive or gun in the Strykers. * Only Pilots can drive or gun in the Mi-17. * Vehicles can be rearmed at base. * There are no weapons available in the mission, only ammunition. * There is a limited amount of ammunition available. * Wave Respawn system, you respawn after 5 minutes or if there are 4 or more people at your base. * Dome of Death for both bases. * Deployable barbed wire fences, foxholes, and HMGs from a Ural. * Fortified houses that destroy the defenses when the house is destroyed. * Full briefing. * Pre-placed defenses, including static weapons. Thanks to BAS f for the crew check, briefing, and Shack Tac marker system, Xeno for the vehicle service script, sickboy for the multiplayer scripting wiki page, Shack Tac for the marker system, and to everyone who helped out on the BI Forums! Share this post Link to post Share on other sites
Taxidriver 0 Posted April 17, 2008 Checking out your mission and wave respawn system, nicely done. Share this post Link to post Share on other sites
beta 0 Posted April 17, 2008 This is probably the final version (unless someone spots some bugs), added Shack Tac markers and a few other things. Latest is v122. Share this post Link to post Share on other sites