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TvT Mission - The Obregan Gap

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Here is a mission I made for ArmA. I noticed a lack of publicly available TvT missions, so I decided to make one. If people like the style, I can make a bunch of similar missions off of the scripting framework.

The Obregan Gap v128

Max. Players: 67 (35 BLUFOR, 32 REDFOR)

Min. Players: 2

Min. Recommended Players: 20

Time limit: 60 minutes

Download link: http://gloryhoundz.com/prmm....ase.rar

Quick Description

The BLUFOR must destroy the bridge south of Obregan. They have one platoon of infantry, and an accompanying Stryker Platoon.

The REDFOR must defend the bridge. They have one platoon of infantry with a MG team, and an AT team (who are low on ammo) and a Mi-17 crew.

BLUFOR Groups:

Platoon HQ - 1 Platoon Leader, 2 Platoon Medics

1st Section - 1 Section Leader, 1 Section 2IC, 2 ARs, 1 GL, 1 AT, 2 Riflemen

2nd Section - 1 Section Leader, 1 Section 2IC, 2 ARs, 1 GL, 1 AT, 2 Riflemen

3rd Section - 1 Section Leader, 1 Section 2IC, 2 ARs, 1 GL, 1 AT, 2 Riflemen

Recce Element - 1 Element Leader, 1 Element Member

1st Stryker Crew - 1 Driver, 1 Gunner

2nd Stryker Crew - 1 Driver, 1 Gunner

3rd Stryker Crew - 1 Driver, 1 Gunner

4th Stryker Crew - 1 Driver, 1 Gunner

REDFOR Groups:

Platoon HQ - 1 Platoon Leader, 2 Platoon Medics

1st Section - 1 Section Leader, 1 Section 2IC, 1 MG, 1 GL, 4 Riflemen

2nd Section - 1 Section Leader, 1 Section 2IC, 1 MG, 1 GL, 4 Riflemen

3rd Section - 1 Section Leader, 1 Section 2IC, 1 MG, 1 GL, 4 Riflemen

AT Team - 1 AT Team Leader, 1 AT Team Gunner

Mi-17 Pilot

BLUFOR must have a Stryker crew, or the infantry will have a long walk.

REDFOR must have an Mi-17 crew, or the reinforcements will have a long walk.

Notable Features:

* Only Crewmen can drive or gun in the Strykers.

* Only Pilots can drive or gun in the Mi-17.

* Vehicles can be rearmed at base.

* There are no weapons available in the mission, only ammunition.

* There is a limited amount of ammunition available.

* Wave Respawn system, you respawn after 5 minutes or if there are 4 or more people at your base.

* Dome of Death for both bases.

* Deployable barbed wire fences, foxholes, and HMGs from a Ural.

* Fortified houses that destroy the defenses when the house is destroyed.

* Full briefing.

* Pre-placed defenses, including static weapons.

Thanks to BAS f for the crew check, briefing, and Shack Tac marker system, Xeno for the vehicle service script, sickboy for the multiplayer scripting wiki page, Shack Tac for the marker system, and to everyone who helped out on the BI Forums!

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This is probably the final version (unless someone spots some bugs), added Shack Tac markers and a few other things.

Latest is v122.

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