zolop 0 Posted April 11, 2008 Well, I've correctly used the "camera.sqs" script to effectively get the positions of units and ground locations. Only took me a year... Now I can make static cameras appear and they work correctly. I know how to make a camera follow a unit too. I want to do more though. I want to make a camera move itself as it still watches a target. For example a camera that rotates around a soldier, is a basic example. Heres some basic Camera Code... ;Looking At Enemy In Middle of Map ;=== 10:05:39 _camera camPrepareTarget [101942.81,-15784.04,-39049.63] ;What location or object the camera is viewing _camera camPreparePos [13259.32,8870.71,13.56] ;Camera Position on Map _camera camPrepareFOV 0.700 ;Camera Field of View _camera camCommitPrepared 6 ;Smooth Tansition to Camera @camCommitted _camera ;Wait on Camera for it to be commited I have another question too. The "condition (@)" symbol means the the camera commit must be true to run this script right? The wait(~) symbol goes where in this code? I can't seem to put it in the right place when I am making these scripts. NOTE: In this line... _camera camPrepareTarget [101942.81,-15784.04,-39049.63] there is no @ symbol, for some reason the forum added that in the quote, I don't know why. I took out the quote BB Code for this reason. Share this post Link to post Share on other sites