Linker Split 0 Posted March 29, 2008 The topic name speaks itself: I want to add for example my custom rocks via clutters, but GEO is not working. How to have Geo working like BIS rocks? please help. I thought it was a problem of binarizing, since my models are MLOD. Btw, my generic rock has this specs: Quote[/b] ]RES LOD 0.000RES LOD 0.100 RES LOD 1.000 RES LOD 2.000 RES LOD 3.000 RES LOD 4.000 SHADOW LOD 0.000 SHADOW LOD 10.000 GEOMETRY LOD (model convexed and with mass applied) with named properties: class rock dammage no FIRE GEOMETRY LOD (model convexed) Share this post Link to post Share on other sites
fasad 1 Posted March 29, 2008 The BIS clutter doesn't use any geo/fire. I'm quite sure this is an engine limitation (performance). Maybe ask one of the devs? Share this post Link to post Share on other sites
Linker Split 0 Posted March 29, 2008 Sorry, wrong post thanks Fasad for telling me Share this post Link to post Share on other sites
fasad 1 Posted March 29, 2008 I don't really see the relevance of that? Does your object's geometry work correctly when it is placed as a normal object? Share this post Link to post Share on other sites
Linker Split 0 Posted March 29, 2008 I don't really see the relevance of that? Does your object's geometry work correctly when it is placed as a normal object? Of copurse yes, everything is fine... me and deanosBeano are making some researches... now I'm trying to define the rock with the suffix clutter_ Share this post Link to post Share on other sites
fasad 1 Posted March 29, 2008 Okay, I guess I should re-phrase my post then: I believe that the ArmA engine does not use any geo/fire for clutter objects, even if the clutter objects have valid geo/fire LODs. Share this post Link to post Share on other sites
Linker Split 0 Posted March 29, 2008 Okay, I guess I should re-phrase my post then: I believe that the ArmA engine does not use any geo/fire for clutter objects, even if the clutter objects have valid geo/fire LODs. Ok, I got it, but I'm wondering if there's a way to have rocks working correctly if placed in Visitor (cause as you said, they have GEO not working while BIS ones yes) Share this post Link to post Share on other sites