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vasf_jeffs

Crash After Import

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Ok... So I've made a test map.  It imports fine.  Map loads up in game, I get a testure missing message, then when I click to preview in the mission editor, I get a message "Amra has stoped working".

Anyone else run across this?  Could the missing texture be the culprit (I kind of doubt it).

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More Infos about the error would be fine. Post the error or show the ArmA.rpt.

\Sgt.Ace

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Thanks Sgt.Ace... here is what I found

Date: 03/23/08 Time: 04:34:46

-------------------------------------------------------

Exception code: C0000005 ACCESS_VIOLATION at 008468D0

Version 1.08.5163

Fault address: 008468D0 01:004458D0 C:\Program Files\Atari\ArmA\arma.exe

file:

world: test

Prev. code bytes: 02 00 00 D9 1C 24 51 8B 4C 24 5C E8 60 A4 00 00

Fault code bytes: 8B 40 4C 85 C0 0F 84 C0 07 00 00 8B 50 10 8B 48

Registers:

EAX:00000000 EBX:00000000

ECX:00000004 EDX:00000002

ESI:00000000 EDI:00000071

CS:EIP:001B:008468D0

SS:ESP:0023:01C3D960 EBP:308CD400

DS:0023 ES:0023 FS:003B GS:0000

Flags:00010202

=======================================================

note: Minidump has been generated into the file C:\Users\XXXXXXXX\AppData\Local\ArmA\arma.mdmp

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Double and tripple check your pathes in the rvmats and config and are the rvmats all linking to paa? (delete the rpt and minidumps so u have a clean rpt after next arma/buldozer start)

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i could import texture without any errors.

I ran bulldozer without any errors.. i exported world and tryed ingame...

when i load game i can go to the edit part.. im able to see all textures too.

But when i press preview to go ingame, arma crashes.

my arma.RPT says:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">=====================================================================

== D:\Program files\Bohemia Interactive\ArmA\beta\arma.exe

=====================================================================

Exe version: Thu Mar 20 16:11:25 2008

build 1.11.5244

Conflicting addon fallujah in 'fallujah_small\', previous definition in 'fallujah\'

Item STR_LIB_HILUX listed twice

Updating base class ->Default, by ca\anims\characters\config.bin/CfgMovesBasic/DefaultDie/

Updating base class ->Default, by ca\anims\characters\config.bin/CfgMovesMaleSdr/States/Crew/

Updating base class ->MGunCore, by ca\weapons\config.bin/cfgWeapons/MGun/

Updating base class RscLoadingText->RscText, by DBE1\Models_DBE1\ui\config.bin/RscDisplayLoading/Variants/LoadingOne/controls/CA_TextLoad/

Updating base class RscLoadingText->RscText, by DBE1\Models_DBE1\ui\config.bin/RscDisplayLoadMission/controls/Title1/

Updating base class RscLoadingText->RscText, by DBE1\Models_DBE1\ui\config.bin/RscDisplayStart/controls/CA_Text/

Updating base class DefaultWorld->CAWorld, by ca\desert\config.bin/CfgWorlds/Intro/

Warning: no idc entry inside class RscDisplayStart/controls/Progress2

Out of Memory

Virtual memory total 2047 MB (2147352576 B)

Virtual memory free 1273 MB (1334849536 B)

Physical memory free 598 MB (627847168 B)

Page file free 2219 MB (2327629824 B)

Process working set 369 MB (387665920 B)

Process page file used 368 MB (386723840 B)

Runtime reserved 416 MB (436207616 B)

Runtime committed 344 MB (361705472 B)

ErrorMessage: Out of memory (requested 11 KB).

Reserved 294912 KB.

Total free 13 KB

Free blocks 3, Max free size 9 KB

Out of Memory

Virtual memory total 2047 MB (2147352576 B)

Virtual memory free 1273 MB (1334849536 B)

Physical memory free 591 MB (620654592 B)

Page file free 2216 MB (2323746816 B)

Process working set 371 MB (389431296 B)

Process page file used 368 MB (386727936 B)

Runtime reserved 416 MB (436207616 B)

Runtime committed 344 MB (361709568 B)

=======================================================

Date: 03/28/08 Time: 12:22:13

-------------------------------------------------------

Exception code: C0000005 ACCESS_VIOLATION at 008DDB24

graphics: D3D9, Device: Radeon X1950 Pro, Driver:ati2dvag.dll 6.14.10.6764

resolution: 1600x1200x32

Addons:

Datsun_armed_DBE1 in CA\DBE1\datsun_armed\, DBE1 in CA\DBE1\

Zakladna_DBE1 in DBE1\Models_DBE1\zakladna\, CA_Hotfix in ca\hotfix\

Desert in ca\desert\, CAIntroAnims in ca\introanims\

Roads_DBE1 in DBE1\Models_DBE1\roads\, Pila_DBE1 in DBE1\Models_DBE1\pila\

CASounds in ca\sounds\, DBE1_UI in CA\DBE1\ui\

Desert2_Buildings in ca\Desert2\build\

CA_Missions_Armory1 in ca\missions\armory1.intro\

CAweapons3_m107 in CA\weapons3\m107\

CAweapons3_m16a4_acg in CA\weapons3\m16a4_acg\, CAWheeled in ca\wheeled\

Desert2_Objects in ca\Desert2\objects\, UH60Desert in DBE1\Models_DBE1\uh60desert\

CA_Missions in ca\missions\, CARoads in ca\roads\

CAWheeled3_TT650 in CA\wheeled3\tt650\, CA_Anims in ca\anims\

Mercenary_DBE1 in DBE1\Models_DBE1\mercenary\, Models_DBE1 in DBE1\Models_DBE1\

Anims_DBE1 in DBE1\Models_DBE1\anims\

Prisoners_DBE1 in DBE1\Models_DBE1\prisoners\, NPCs_DBE1 in DBE1\Models_DBE1\npcs\

CAAir in ca\air\, CA_desert2_Characters in ca\Desert2\characters\

Kamenolom_DBE1 in DBE1\Models_DBE1\kamenolom\, Sara_dbe1 in DBE1\Sara_DBE1\

CAUI in ca\ui\, CAAnimals in CA\animals\, CAWeapons in ca\weapons\

CAweapons3_m16a4 in CA\weapons3\m16a4\

CAWeapons3_ammocrates in CA\weapons3\ammocrates\

CA_CutSceneAnims in ca\cutSceneAnims\, DC3_DBE1 in CA\DBE1\dc3\

DBE1_Hotfix in ca\hotfix\dbe1\, CAAir3_Su34 in CA\air3\su34\

CACharacters in ca\characters\, CASigns in CA\signs\, CAFonts in ca\UIFonts\

CAweapons3_m16a4_gl in CA\weapons3\m16a4_gl\, CAWeapons3 in CA\weapons3\

CAWheeled3_M1030 in CA\wheeled3\m1030\, Vysilac_DBE1 in DBE1\Models_DBE1\vysilac\

CAAir3 in CA\air3\, CAMisc in ca\misc\, CAPlants in CA\plants\, CAVoice in ca\voice\

fallujah in fallujah\, CA_QGClutterHotfix in ca\hotfix\qg\

CALanguage in ca\language\, CAData in ca\, CAWater in CA\water\

CAweapons3_aks74pso in CA\weapons3\aks74pso\

CA_Anims_Char in ca\anims\characters\, HMMWV_DBE1 in DBE1\Models_DBE1\hmmwv_h1\

CATracked in ca\tracked\, CAweapons3_ksvk in CA\weapons3\ksvk\, Porto in ca\Desert2\

Music_DBE1 in DBE1\Models_DBE1\music\, CAA10 in ca\a10\, 6G30_DBE1 in CA\DBE1\6g30\

ploty_DBE1 in DBE1\Models_DBE1\ploty\, Sara in ca\sara\, CAWheeled3 in CA\wheeled3\

Hilux_armed_DBE1 in CA\DBE1\hilux_armed\, Misc_DBE1 in DBE1\Models_DBE1\misc\

UI_DBE1 in DBE1\Models_DBE1\ui\, CA_Hotfix_vez_ropa in ca\hotfix\vez_ropa\

CABuildings in ca\buildings\, CARocks in Ca\Rocks\

CAweapons3_m16a4_acg_gl in CA\weapons3\m16a4_acg_gl\

Mods: CA;beta;@DBE1;@MyMap

Distribution: 1292

Version 1.11.5244

Fault address: 008DDB24 01:004DCB24 D:\Program files\Bohemia Interactive\ArmA\beta\arma.exe

file:

world: fallujah

Prev. code bytes: 89 44 8F F0 8B 44 8E F4 89 44 8F F4 8B 44 8E F8

Fault code bytes: 89 44 8F F8 8B 44 8E FC 89 44 8F FC 8D 04 8D 00

Registers:

EAX:6E696C23 EBX:00000009

ECX:00000002 EDX:00000001

ESI:009849F4 EDI:00000000

CS:EIP:001B:008DDB24

SS:ESP:0023:011C0DC4 EBP:011C0DCC

DS:0023 ES:0023 FS:003B GS:0000

Flags:00010297

=======================================================

note: Minidump (small) has been generated into the file C:\Documents and Settings\bravo 6\Definições locais\Application Data\ArmA\arma.mdmp

can anyone help me find the problem?

also my question is why they say this:

"Conflicting addon fallujah in 'fallujah_small\', previous definition in 'fallujah\'" huh.gif

should be fallujah only and not fallujah_small. This was a smaller map for testing.

EDIT2: Ok, i think i know what was the problem... i was using VD 9000.. i changed to 850 and map ran ok smile_o.gif

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my problem was that the png files did not convert to paa files. I changed that manually and it did the trick.

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