alef 0 Posted March 10, 2008 Hi, my sounds addon config.cpp:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class say_mod { units[] = {}; weapons[] = {}; requiredAddons[] = {}; requiredVersion = 1.08; version = 1.0; }; }; class CfgSounds { sounds[] = {Recall}; class Recall { name = "Recall"; sound[] = {"\say_mod\Recall.ogg", db-0, 1.0}; titles[] = {0}; }; }; Recall.ogg is at the same directory level as config.cpp. I install the pbo as @say_mod, and run ArmA.exe -mod=@say_mod. My mission description.ext <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSounds { sounds[] = {Recall}; class Recall { name="Recall"; sound[]={"\say_mod\Recall.ogg", db+0, 1.0}; titles[]={0}; }; }; My player just init playSound "Recall", but doesn't listen any sound. But if I put a dir Sound in the mission with Recall.ogg and change description.ext "\say_mod\Recall.ogg" to "Recall.ogg" (or "\Sound\Recall.org"), it works. Where <s>are</s> were my faults? Thanks, alef EDIT: solved, just removed its CfgSound class in description.ext. Share this post Link to post Share on other sites