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Bbartram

How to hide/unhide objects?

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I'd like to be able to hide/unhide models.

For example, when a building is destroyed, hide its original state and unhide its destroyed state.

I've seen info on the hide animation type at

http://community.bistudio.com/wiki/Model_Config

But when I try to implement it, it crashes OpFlash.

I set up a test object with a UserAction to execute the animation... not sure how to deal with "hideValue"...

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class AnimTest : Fence

{

side=-1;

model="\flextest1\animRot_test.p3d";

armor=5;

scope=public;

vehicleClass="Brian Temp";

displayName="Brian Anim Test";

threat[]={0.0, 0.0, 0.0};

//transportammo=300

//transportfuel=3000

icon="unknown_object";

mapSize=1;

animated=1;

class Animations

{

class animRot_test

{

type="hide";

hideValue=0; // want it to occur when anim is triggered

animPeriod=0.00001; // instantaneous

};

};

class UserActions

{

class AnimTest

{

displayName = "Anim Test";

position = "position";

radius = 3.0;

condition = "this animationPhase ""animRot_test"" < 0.5";

statement = "this animate [""animRot_test"", 1]";

};

};

};

Any help would be much appreciated.

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This is because the hide animation (and most of the functionality described in the wiki page) is for ArmA and not for OFP.

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