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bennie1983nl

Config problem

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Hi to all

here is our config file

BUT i can't find de POW's in the editor.

i just have the officer, soldier, medic and the soldier with cap.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// Basic def.

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define true 1

#define false 0

// type scope

#define private 0

#define protected 1

#define public 2

class CfgPatches

{

 class holland_inf

 {

   units[] = {holland_inf};

   weapons[]={};

   requiredVersion=1.30;

 };

};

class CfgModels

{

  class default {};

class Weapon: Default{};

class m95 : Weapon{};

  class Man: default {};

  class infantry2: Man {};

  class infantry_veldpet: Man {};

  class infantrymedic: Man {};

  class infantry: man {};

  class infantrypow: man {};

  class infantrypow2: man {};

};

class CfgAmmo

{

class default{};

class BulletSingle: default{};

class m95bullet: BulletSingle

{

hit=9.5;

indirectHit=1;

indirectHitRange=0.0001;

               minRange=0.1;

minRangeProbab=0.10;

               midRange=200;

midRangeProbab=0.38;

              maxRange=400;

maxRangeProbab=0.04;

visibleFire=0.935000;

audibleFire=0.035000;

visibleFireTime=50;

cost=0.7;

tracerColor[]={0.4353,0.4353,0.4353,1};

tracerColorR[]={0.4353,0.4353,0.4353,1};

};

};

class CfgWeapons

{

class Default {};

class MGun: Default {};

class Riffle: MGun {};

class M16:Riffle {};

class m95Rifle : M16

{

displayName = "m95 rifle";

scopeWeapon=2;

scopeMagazine=0;

model="\EWD_dutch\weap\m95.p3d";

               reloadMagazineSound[]={"\EWD_dutch\weap\reload.wav",db0,1};

optics=true;

opticsZoomMin=0.35;

      displayNameMagazine="m95bullets magazine";

      shortNameMagazine="m95bullets mag";

picture="\EWD_Dutch\icn.paa";

opticsZoomMax=0.35;

modes[]={"Single"};

magazines[]={m95Riflemag};

class Single

{

ammo="m95bullet";

multiplier=1;

burst=1;

displayName="m95 Rifle";

dispersion=0.0001500;

sound[]={"\EWD_dutch\weap\shot.wav",5.000000,1};

soundContinuous=0;

reloadTime=2.150000;

ffCount=1;

recoil="riffleSingle";

autoFire=0;

aiRateOfFire=0.200000;

aiRateOfFireDistance=520;

useAction=0;

useActionTitle="";

};

};

class m95Riflemag : m95rifle

{

scopeWeapon=0;

scopeMagazine=2;

picture="\EWD_Dutch\icn.paa";

displayNameMagazine = "m95 Magazine";

shortNameMagazine = "m95";

               count=5;

};

};

class CfgVehicles

{

  class All {};

  class AllVehicles : All {};

  class Land : AllVehicles {};

  class Man : Land {};

  class Soldier : Man {};

  class SoldierWB:Soldier {};

  class SoldierWOff:SoldierWB {};

  class SoldierWMedic: SoldierWB {};

  class holland_inf: SoldierWB

  {

  side=1;

  vehicleClass="Holland Mod";

  displayName="Soldier";

  model="\EWD_dutch\infantry2.p3d";

    wounds[]={};

weapons[]={"throw","put","m95Rifle","handgrenade"};

magazines[]={"m95Riflemag","m95Riflemag","m95Riflemag","m95Riflemag","m95Riflemag","m95Riflemag","handgrenade","handgrenade"};

  };

  class holland_cap: holland_inf

{

    side=1;

    vehicleClass="Holland Mod";

    displayName="Soldier (cap)";

    model="\EWD_dutch\infantry_veldpet.p3d";

  wounds[]={};

weapons[]={"throw","put","m95Rifle","handgrenade"};

magazines[]={"m95Riflemag","m95Riflemag","m95Riflemag","m95Riflemag","m95Riflemag","m95Riflemag","handgrenade","handgrenade"};

  };

class holland_med : SoldierWMedic

  {

    picture=\misc\medik.paa;

  vehicleClass="Holland Mod";

  model="\EWD_dutch\infantrymedic.p3d";

  scope=public;

  cost=60000;

  displayName=medic;

  attendant = true;

  weapons[]={};

  magazines[]={};

  nameSound="medic";

  hiddenSelections[] = {};

  };

  class holland_off : SoldierWOff

  {

  side=1;

  picture="\misc\frcky.paa";

  vehicleClass="Holland Mod";

  displayName="Officier";

  model="\EWD_dutch\infantry.p3d";

  wounds[]={};

weapons[]={"throw","put","m95Rifle","handgrenade"};

magazines[]={"m95Riflemag","m95Riflemag","m95Riflemag","m95Riflemag","m95Riflemag","m95Riflemag","handgrenade","handgrenade"};

  };

  class holland_pow : soldierwb

  {

  side=1;

  Vehicleclass="holland Mod";

  displayname=POW;

  model="\EWD_dutch\infantrypow.p3d";

  wounds[]={};

  weapons[]={};

  magazines[]={};

  };

  class holland_pow2 : soldierwb

  {

  side=1;

  Vehicleclass="holland Mod";

  displayname=POW2;

  model="\EWD_dutch\infantrypow2.p3d";

  wounds[]={};

  weapons[]={};

  magazines[]={};

  };

class holland_mg : soldierwb

  {

  side=1;

  Vehicleclass="holland Mod";

  displayname=lewis crew;

  model="\EWD_dutch\infantry.p3d";

  wounds[]={};

  weapons[]={};

  magazines[]={};

  };

};

class CfgGroups

{

class West

{

class dutch

{

name="Dutch Infantry";

class dutch_rifle

{

name="rifle Squad";

class Unit0

{

side=1;

vehicle="holland_off";

rank="Lieutnant";

position[]={0,5,0};

};

class Unit1

{

side=1;

vehicle="holland_inf";

rank="Sergeant";

position[]={3,0,0};

};

class Unit2

{

side=1;

vehicle="holland_inf";

rank="Corporal";

position[]={-3,0,0};

};

class Unit3

{

side=1;

vehicle="holland_inf";

rank="Corporal";

position[]={5,0,0};

};

class Unit4

{

side=1;

vehicle="holland_inf";

rank="Private";

position[]={-5,0,0};

};

class Unit5

{

side=1;

vehicle="holland_inf";

rank="Private";

position[]={7,0,0};

};

class Unit6

{

side=1;

vehicle="holland_inf";

rank="Private";

position[]={-7,0,0};

};

class Unit7

{

side=1;

vehicle="holland_inf";

rank="Private";

position[]={-9,0,0};

};

};

};

};

};

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