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=JoKeR=

Can someone help me?

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I'm modifing main OFP config and his official addons using some third party addons to raise the OFP look.It's like the FFUR mod but I'm rescripting most of the stuff to avoid crashes and using cool and accurate addons avoiding the others.It will work like a patch since I'm fixing some of the stuff that BiS didn't fix,but I have got a problem.On the main config I have replaced the model like:

model=M1A1;

to

model=INQM1sep;

And added some of their script on the config.But if I test the config online once the tank move it will start to bounce like a madball.Is a problem related to their cfg or a problem related to their model?The same problem anyway happens even if I replace tank models using RHS ones or SIGMA tanks

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It's the different geometry LOD in the model I believe. Or the origin of the model. You would have to get the unbinarized version of the model to correct this.

Like, if the server's M1A1's tracks were only 1m below the origin and in your replacement they were 1.5m below it, on your screen a server-side tank would merge 0.5m into the ground whenever you receive an update of the tank's location, after which, the local collision detection kicks in and pops it back on top of the ground until the next update.

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Erm thanks Pulverizer,a simple question:

To do that I have to modify the p3d file or the generic 3d model,or I can use the hiddenthings parameter to and put on some lines like

simulation:abrams/tank

hiddenthings:{is abrams}

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You would need to edit the tank model you plan to use. The model file has many layers called LODs (level of detail), one of which is the geometry.

Usually models are binarized for better performance, but O2 (the ofp modelling tool) only opens the original unbinarized models.

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