JugaLo 0 Posted February 27, 2002 How do you make so that some one has differnt guns? (like medic w/ sniperrifle) and how do you make it so you can respawn,how do you make cutsceens, and so that when something happens a west/east guy moves to a spot (to cut down the LAG) Thanx JugaLo Share this post Link to post Share on other sites
ralphwiggum 6 Posted February 27, 2002 you are asking too much at once!! for weapons thing, you have to put some script command in the INIT field of that unit say you are making a medic with M21, then put this this removeWeapon "M16"; this removeMagazine "M16"; this removeMagazine "M16"; this removeMagazine "M16"; this removeMagazine "M16"; this addMagazine "M21"; this addMagazine "M21"; this addMagazine "M21"; this addWeapon "M21" when you start the mission, your medic will have M21 instead of standard M16 respawn is contolled by description.ext for cutscenes, learning and using scripts are the best way for your editing queries, I'd suggest that you study first. I'd recommend Johan Gustavson's tutorials(one for editor, another for scripting) the best place to learn about edting is OFP editing center..i think address is http://www.ofpeditingcenter.com good luck Share this post Link to post Share on other sites
JugaLo 0 Posted February 27, 2002 i dont know where this script thing is i cant find it... Share this post Link to post Share on other sites
NEO -PZ- 0 Posted March 1, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (JugaLo @ Feb. 27 2002,23:43)</td></tr><tr><td id="QUOTE">i dont know where this script thing is i cant find it... <span id='postcolor'> Good tutorials. http://www.ofpeditingcenter.com/tutorial.shtml Share this post Link to post Share on other sites
cactus 0 Posted March 1, 2002 Using the command this removeMagazines "M16" is easier since it takes away all magazines at once Share this post Link to post Share on other sites
JugaLo 0 Posted March 2, 2002 Im trying to make a MP Coop Map based on the campaign map called sadoreur but i can get the alarm to only go of if some one the east see me or shoot But i need it to only trigger after a time because if i shoot the guy that sees me before it goes of the it should not go of...thats what im trying to get to work also i need to know how i get the fire to start on... Share this post Link to post Share on other sites