bluevein 0 Posted January 31, 2008 Hi all I am working on a POW camp and making an electric fence. But if a pow escapes and steels a chopper, if they accidently fly over the fence the trigger obviousley gets them. Its for MP and here is what I have so far Condition <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">(vehicle player) in thisList On act <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">(vehicle player) setDammage 0.9; player setDammage 0.9; hint "You touched the electric fence!"; player playmove "AinvPknlMstpSlayWrflDnon_healed2"; and set on Repeatedly What I need is to set a hight to the trigger if you can do such a thing. Thankks Share this post Link to post Share on other sites
i0n0s 0 Posted January 31, 2008 Condition: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">((vehicle player) in thisList) and ((getPos (vehicle player) select 2) < 2) The trigger will be activated if height of player is below 2 meters. You have to check how high the fence is. Share this post Link to post Share on other sites
bluevein 0 Posted January 31, 2008 thanks alot mate Share this post Link to post Share on other sites