HighWire 0 Posted January 17, 2008 Hi all, I'm currently making a mission in which a helicopter needs to follow a set of waypoints. All goes well, until it starts to behave strange at a certain waypoint. No special attributes, no behaviour changes (set to careless all the time), nothing exotic has been done at that certain waypoint! All what the chopper basically does is the following: Follow waypoint. Follow next waypoint. Execute LOAD waypoint and pick up troops. (works fine). Follow next waypoint. Follow next waypoi~*~* suddenly it goes bananas and keeps hovering! Does anyone have an idea what is going on? The mission is large and consists of a lot of units using the guard waypoint. The helicopter is supposed to cross the Nogova river (south of the bridge), but it never got to that point. That's all of the crucial details I can hand out. Anyone? Share this post Link to post Share on other sites
HighWire 0 Posted January 19, 2008 Fixed it myself by handing out waypoints every 300 meters. Also, the AI apparantly had some trouble with centering on certain waypoints when flyinheight was set to 180. Share this post Link to post Share on other sites
Mr_Tea 0 Posted January 19, 2008 I think the OFP AI did not recognize waypoints if they are flying to high. They fly to that point, but are too far away of the waypoint, because of the hight they are flying at. If you let them fly low enough every waypoint should work. Share this post Link to post Share on other sites
HighWire 0 Posted January 19, 2008 Yeah, I came to that conclusion myself. Basically, I just made it go the one way to the other, and put two triggers inbetween them (one to make it fly skyhigh, and one to drop to acceptable altitude when nearing it's next waypoint. Kindof 'dirty', but it does the trick. Share this post Link to post Share on other sites
Mr_Tea 0 Posted January 19, 2008 I don`t remember the correct max hight that the waypoints work, but i used mostly 30 meters, what worked. Share this post Link to post Share on other sites