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=Odin=

Recruitai dialog

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G'day I just finished making a basic recruit AI dialog, this is my 1st attempt at dialogs, so I hope to make more one day as I had a lot of fun doing this, at the moment you can Download it from here

http://www.mediafire.com/?7prg3b5l2ir

hopefully A few arma sites may host it aswell. Hope it works for people as good as it do'es for me

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RecruitAI_Dialog

Version 1.0

Created 9/1/08, by Odin, Email fytapilot@yahoo.com.au

Features;

Recruit a basic infantry squad for either East, Independent or West

Limit, five A.I.(you can change the amount of men via the scripts)

A.I. Para land at your Pos on map.

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Available soldiers;

Rifleman, Machine gunner, Medic, Engineer, AT, AA, Sniper or Grenadier.

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How to use;

Copy the Dialog and scripts folder's to your mission folder,

add the lines from the Init and Description files Into your init and Description files.

in your Description use one of the three "#include" lines depending on your chosen side,

East;

#include "Dialog\RecruitEast.hpp"

Independent

#include "Dialog\RecruitIndi.hpp"

West;

#include "Dialog\RecruitWest.hpp"

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Activation;

In your Init file activate Recruit_dialog by either the Action menu or by an Object you place with the editor,

Recruit via action menu;

_R_action = player addAction ["Recruit", "scripts\hireman.sqf",[],-1, false, false, ""];

Recruit via a placed object;

_R_action_static = Obj addaction ["Recruit", "scripts\hireman.sqf",[],-1, false, false, ""];

Or you can trigger it via radio channel simply by adding this to your Radio trigger, in the, On Act. box

nul = execVM "scripts\hireman.sqf"

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Future plans:

Change Sqs to Sqf.

Combine side scripts into just on wink_o.gif.

add a SF troops tree to the dialog

fix any bugs that are reported

Comments;

This is my 1st attempt at a dialog and I just want thank all the Arma editing community for adding info on the forums and the wiki smile_o.gif

Else I would not be writing this

cyas

Odin

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Sorry for bump

Thank you so much Odin for releasing this, I can finally make my own dialog's with ease by looking at this example!

Its so well laidout and is a fine example of how to make simple/basic dialogs.

I had trouble getting my head around the dialog framework release by Dr_Eyeball as it slightly everywhere and would not work well for me.

inlove.gif

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Your welcome mate, Glad it helped you out, I know what you meen about trying to learn dialogs banghead.gif but once it works biggrin_o.gif

GL with your project

Odin

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