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Proxy pilot

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HI, i need to open a proxy pilot in buldozer, where i can find it please?

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with character proxy's you need to take a standard model - that's one that based on an OFP2_Man_Skeleton and you need to set it in a pose by applying an .rtm to it.

Then, you save it as the name of the proxy your other 'vehicle' model is expecting to find.

eg. 'P:\ca\temp\proxies\uh60\pilot.p3d'

you should do a little research as to which rtm to apply by opening the config.cpp for the vehicle.

for instance for the example above you'd apply the 'P:\ca\air\Data\Anim\UH60_Pilot.rtm' anim.

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How do you find the appropriate RTM and pose a model in it?

Knowing this would be extremely useful, Sy. biggrin_o.gif

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Quote[/b] ]How do you find the appropriate RTM and pose a model in it?

Knowing this would be extremely useful, Sy.

extract anim that you need from standart arma pbo's. then apply it to the model via "animations-from matrix". Afterr save the model will be in te same state

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How do you find the appropriate RTM and pose a model in it?

Knowing this would be extremely useful, Sy.  biggrin_o.gif

Which rtm?

Take as an example... if you wanted the 'pilot pose' for the UH60...

Open the config.cpp (the text version of the config.bin) and do a search for 'class CfgMovesBasic' you'll notice it mentions a man-action  called 'UH60_Pilot'.

Now, do a search for 'class UH60_Pilot'... you should find...

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class UH60_Pilot: Crew

{

file="\ca\air\Data\Anim\UH60_Pilot.rtm";

interpolateTo[]=

{

"KIA_UH60_Pilot",

1

};

};

So, '\ca\air\Data\Anim\UH60_Pilot.rtm' is the default pose for the UH60 pilot's position.

Another example... Open the config.cpp for wheeled.pbo... note the CfgMovesBasic>ManActions has a class for 'HMMWV_Driver'... do a search for 'class HMMWV_Driver'...

and find...

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class HMMWV_Driver: Crew

{

file="\ca\wheeled\Data\Anim\HMMWV_Driver.rtm";

interpolateTo[]=

{

"KIA_HMMWV_Driver",

1

};

};

Then go apply the '\ca\wheeled\Data\Anim\HMMWV_Driver.rtm' rtm to a standard model...

Most, rtms directly relating to a vehicle are within the pbo for that type of vehicle not the anims.pbo...

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