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VanhA

Wasp mission pack released!

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Hi. I got bored shifting here and forth all separate missions and also bacause I managed to fix some old JIP issues on older missions:

I present you the new VanhA-WASP mission pack!!

Some old favourites from Ka-Tet era and latest missions combined. No addons needed in any of them.

VanhA's Mission pack v1.2

DOWNLOAD

Missions included and fixed are:

co20 Xmas Fubar (base)

co10 Snipe fiesta (base)

co05 Passo Muerte (group)

co10 Operation Mute Owl (base)

co15 Operation Locust (base)

co10 Operation JetLag (base)

co14 Operation FlameWheel (base)

co07 Operation Baywatch (group)

co14 Hills Have Eyes (base)

co12 Dunes of Death (base)

co10 Diplomacy (revive AIdisabled)

co08 Truce (group)

co08 Bountyhunters (revive AIdisabled)

co16 Bagango Rescue part1 (base)

co16 Bagango Rescue part2 (group)

co13 309 Revisited (base)

co25 Operation Valkyrie (base)

Most of missions went just through minor tweaks besides JIP fix but for example "Locust" got some new ambush stuff and "Snipe fiesta" got some respawnable vehicled for late joiners.....etc..

And I changed many of missions as AIdisabled (GROUP respawns excluded)

VS.jpg

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UPDATE!

(Top download link updated)

I managed to fix some final issues which have been bugging me and also due some feedback.

I fixed 4 missions in pack:

Snipe fiesta: Added 2 more player slots/fixed gamelogic angle for mando_heliroute/tweaked ending trigger/moved objective trigger closer lz/small tweaks.

309 Revisited: Moved respawn point into more safe location

Operation Locust: Made one of spawn move triggers type "seized by"/tweaked ending and updated BAS_f into 108/added logo/commander behaviour change.

Bountyhunters: Fixed gamelogic angle for mando_heliroute.

Ty for your patience.

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Just played The Hills Have Eyes with a few buddies from over at the Red Orchestra forums, and i've got to say, i liked that mission!

The rest we still have to try out, but its a nice mission. Leaves you with plenty of freedom, and it's genuine infantry again for a change, instead of those lousy spec-ops! biggrin_o.gif

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Just played The Hills Have Eyes with a few buddies from over at the Red Orchestra forums, and i've got to say, i liked that mission!

The rest we still have to try out, but its a nice mission. Leaves you with plenty of freedom, and it's genuine infantry again for a change, instead of those lousy spec-ops! biggrin_o.gif

I'm glad you liked it. I think that one alongside "Locust" belongs to my personal favourites also.

smile_o.gif

I bet you still find bugs in them but I'm hoping to improve with future releases (Check also "Strikeforce WASP" & "Operation Valkyrie")

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I'm one of the players from the RO-ArmA group. Hills Have Eyes was nice indeed. We just came out of a session in which we played Operation FlameWheel as well. That one was good too, although it was a bit unclear sometimes what we were supposed to do. But it was fun.

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Update!

After serious struggle with "Snipe fiesta" I removed the mando heli from it and just placed an empty chopper to use.

I also fixed persistant server problem with it where the choppers waiting ran eventually out of fuel. They are now waiting stationary.

Also small JIP fix for Hills have eyes

+ I added "Operation Valkyrie" into mission pack.

whistle.gif

....now back to my coffee... VanhA out. wink_o.gif

(see download on first post)

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Hi Vanha your maps are very cool... A couple of friends and I dont like to use the respawn and would like to have a revive script instead... Im trying to input a revive script into them but cant seem to get it to work... Any ideas?

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Hi Vanha your maps are very cool... A couple of friends and I dont like to use the respawn and would like to have a revive script instead... Im trying to input a revive script into them but cant seem to get it to work... Any ideas?

Well, it's hard to say but have you made all the changes in both description.ext and init.sqf?

Also you need to find the respawn markers and change them I guess... icon_rolleyes.gif

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