shark-attack 2 Posted December 31, 2007 hi all having problems with event handler i am using the following to detect gunfire from un suppressed weapons this addEventHandler ["fired",{if (!(_this select 2 in["M4A1SD","MP5SD","M9SD","AKS74UN","Makarov SD"]) && !myvar_akFired) then {myvar_akFired=true; _this exec "gunshots.sqs"}}] it works fine  ... if the player  fires anything but a silcenced weapon the enemy will react .. however if i manage to avoid detection and go to place a charge at the target .. as soon as i put the satchel down the event handler fires have tried  adding  "Put"  (weapon class name) and both PipeBomb and TimeBomb (magazine classname) to weapons array  but still everytime i  set a charge  the handler is fired can anyone help with this issue many thanx  and best wishes for the new year to all ... EDIT solved ===== PipeBombMuzzle Share this post Link to post Share on other sites