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Skal

several bugs playing missions on dedicated server

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hi guys,

I've noticed that several things does'nt work when playing missions on a dedicated server...

there are some *bugs*, I can't call them otherwise...

as an example, some waypoints synchronized with radio-call trigger just never get "unlocked"... I've designed the simplest demonstration of that here:

download zip-file mission

could you tell me a word about that confused.gif

There are also many other things like that who are working perfectly in single or 'classical' MP, but not when running MP on a dedicated...

well, really need that to work also on dedicated... :confused:

C U :cool:

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-- bump --

some of the best maps we've played while hosting games don't work now that we built a dedicated server. and true, the radio-code triggers just don't unlock waypoints while playing on a dedi. while hosting the same map normally, they work a-ok. you can trigger the radiocode normally, but it just doesn't affect the waypoint in any way.

Seems like there's an issue with certain triggers. another example: in one map, there's a grenade raid, which you can escape by going into a bunker (somehow built so that there's no charges inside the bunker) .. but on the dediserver, people die every time to an explosion in the bunker. every time. while hosting the mission from the multiplayer menu? no problems whatsoever.

i've noticed these things while using the v1.30 ofp_server.exe, can't say much about the earlier versions, wasn't playing around with the dedi exe much before this one.

--fd

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