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shallowedout

Need certain trigger-switch that ends mission

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Is it possible to make a trigger/switch to activate only if a certain person enters it, assuming that the trigger has a small radius.

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yes it is give the unit a name, it doesn't matter what the name is, but there must be a name as it is used in the code for the trigger. then create a trigger with the radius that you want and add this line into the condition field of the trigger:

*unitname* in thislist

obviously *unitname* is where you add the name of the unit that will fire the trigger when it enters the area. if the unit is an infantry soldier, the player for example you should use this line instead:

*unitname* in thislist or (vehicle *unitname* in thislist)

using that line will fire the trigger if the unit is either out on foot or in a vehicle. triggers that use these are useful for when using the feature of HQ radioing the player to get back to the mission zone. in your case where it seems you want the trigger to end the mission in the type box of the trigger properties simply choose end #1 or end#2 etc and the trigger should work fine.

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Can`t he just put a line with the group key? Make a line from the unit to the trigger and he will activate the trigger once he enter?.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DarkTerritory3 @ Feb. 26 2002,04:20)</td></tr><tr><td id="QUOTE">Can`t he just put a line with the group key? Make a line from the unit to the trigger and he will activate the trigger once he enter?.<span id='postcolor'>

Yepp,, that's the easy way wink.gif

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