-IC-Wedge 0 Posted December 4, 2007 Hi Again I Suppose im posting this just to clarify some info.... so bare with me! :-) The island ive just released HERE I used the 4 Rahmadi textures which shipped with the BIS island which included the Detail, MCO, nohq and rvmat. When i created my island and added the sat & mask maps it created the layers folder with all the relevant files. hunky dorey.all converted to .paa and working just fine. I have started work on a new island in which i wanted to use a few more textures from Sara. I Cant seem to find the relevant Detail png, MCO png, nohq png and rvmat files so i just used the paa files from sara itself. When i went throught the normal process the textures are just showing black in buldozer. Do i need to use the original png files and if so how do i create the rvmat file??? If you can help that would be awesome Cheers Wedge Share this post Link to post Share on other sites
luki 53 Posted December 4, 2007 When you use the sahrani paa`s you need to resize them, afaik are they 1024 and the demo island textures are 512x512. ** Use the demo rvmats to test with your textures U can also create your own textures like i do in my Island. ** All Sahrani detail_nohq, detail and mco files are in ArmA\AddOns\sara\Data Share this post Link to post Share on other sites
-IC-Wedge 0 Posted December 4, 2007 Quote[/b] ]When you use the sahrani paa`s you need to resize them, afaik are they 1024 and the demo island textures are 512x512. So your saying i need to resize to 512. Quote[/b] ]Use the demo rvmats to test with your textures which demo ones are you refering to?? If you mean the rahmadi ones my new island has 6 textures not 4 so, excuse me for being stoopid, im not too sure what u mean :-) Share this post Link to post Share on other sites
luki 53 Posted December 4, 2007 Quote[/b] ]which demo ones are you refering to?? If you mean the rahmadi ones my new island has 6 textures not 4 so, excuse me for being stoopid, im not too sure what u mean :-) you create 2 new rvmats for your 2 new textures and yes i mean the rahmadi ones arma rvmat Quote[/b] ]So your saying i need to resize to 512. Yeah when u take the paa -- png then resize before using in vis3. keep in mind that you use only four different detail textures per segment. (in my first tests i didnt even change the rvamt just the textures) Share this post Link to post Share on other sites
-IC-Wedge 0 Posted December 4, 2007 Ahh ok pretty simple now i think anout it...i think that i thought that you had to create a new kind of rvmat not just edit and change the properties of the BIS sample ones.. Thanks mate trying it now Il let ya know how i get on Share this post Link to post Share on other sites