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d3nn16

about radio trigger

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Hi

In an MP map, I have a radio trigger alpha that creates a dialog when its activated. The problem is the dialog appears for all clients.

Same problem when instead of a dialog the trigger shows a hint, it's shown on all client machines.

Is there a condition to add in the trigger's condition field to make it activate only for the player who used the radio (eg 0-0)?

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If any trigger activates, it activates on all clients. You need to filter the effects with the OnActivation code.

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