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Spartan2E

Missions with FFSX2007

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Guess I'm best to ask in this section...

Im trying to make a campaign(sorta, I always failed at it in the past tounge2.gif ) with FFSX 2.5. Mission works like I would like to except the thing with prisoners. I have to kill every last Russian guy including my prisoners to get the end of the mission.

Anyone got a way to fix this? thumbs-up.gif

Guess I got more questions but I'll just try to find some basic guide with editing to bore you guy's less. crazy_o.gifbiggrin_o.gif

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If FFSX prisoners are "captive" in ofp language (through the command "unit setcaptive true", you should check the script used in FFSX), and if you wanna check that no one is left except "captive" units, then put a trigger covering the area, activated by the side you wanna check (east for example), and type this in the condition line :

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"not captive _x" count thislist == 0

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