Jump to content
Sign in to follow this  
warezflogga

Incorporating outro's

Recommended Posts

Hello all. This is my first post.

I've gone nuts on my mission. It's taken me 8 months. It starts

on one end of Kolgujev and takes you to the opposite end.

I fancy myself as a cinema buff and have added cool musical scores from Hollywood War,Action,Sci-Fi films all the way through to great atmospheric effect. I have had to split the mission into two files because it was actually to big to save as a single mission pbo. My question is....How do I trigger my Outro to kick in when the mission is complete? After all the skills i've learned along the way (thanked largely to the large volume of skilled help out there), I can't manage this seemingly simple procedure. I would really appreciate some advice. I'm currently recording the voice samples for the 18+ characters in the game using myself and some mates. If anyone knows of any tricks to make voices seem more realistic (like radio crackle, etc) I'd love to hear from you too. Thanks Everyone.

P.S As my mission is so large (well over 25mg) I won't post it. I'll add a link so that people can undertake the large download if the wish. Is this a plan or is there a better way?

Keep up the good work everyone. confused.gif  confused.gifsmile.gif

Share this post


Link to post
Share on other sites

Well, the outro should appear when your (second) mission is over automaticly when you saved it to your Single Player missions.

Share this post


Link to post
Share on other sites

Well, as long as you have end conditions (triggers set to End 1, End 2...), and a win outro, the will end the mission and the win outro will kick in. If you have a loose trigger (set type loose) and a loose outro, that will also kick in when the loose trigger is activated.

BTW, how is your mission split up? Are the sound files a seperate addon to the mission? Or is the mission seperate from the outro's (cinematic scenes)?

Share this post


Link to post
Share on other sites

Thanks Guys for your speedy replies.

As this was my first ever post in any forum. I find myself suitably impressed. Who'd have thought the answer was as simple as that (not me). I'll give it a go.

Intruder, I have all the sound and intro's (and outro's) in the one mission file (all music and sound in their appropriate folders). I basically deleted the half of the map that wasn't needed for the mission segment and deleted the sound that wouldn't be used from their folders. I also removed the intro from the second part. I simply exported each to a pbo mission file afterwards. Is this correct? I trust that it is.

Once again, if anyone knows any good ways of recording voices to sound as though they 'belong' in the game as opposed to playing over top of it (radio crackle in particular) I love to know.

Thanks for your replies.

Warezflogga

Share this post


Link to post
Share on other sites

Are you saying that the intros and outros are seperate pbo's from the main mission. If so, I'm not sure theres a way to link them in single player, but it can be done in a mini campign style.

Share this post


Link to post
Share on other sites

Guys.

I tested your theory last night and it worked a treat. Thanks again. DestroyerX, thanks for the link. I'll give it a go tonight.

I think i'm at long last, ready to roll.

Keep an eye out for 'Day Of Reckoning' in the next few weeks (If you or anyone is interested).

Thanks Chaps,

Warezflogga biggrin.gif

Share this post


Link to post
Share on other sites

Ahhh! Me again.

I wrote a cool LOOSE outro tonight. The problem is that when the loose trigger is activated (not alive "whoever"), it simply ends. I get treated to 'try again' or 'continue' (which takes me back to the menu screen). Have I done something wrong?

I am using the exact same principles that have given me success with my WIN outro. Confused. I must say that I am now fond of my loose outro and would like very much to keep it.

Any further help would be fantastic.

Warezflogga

Share this post


Link to post
Share on other sites

If the player gets killed you will get the try again outro thing, which your stuck with I'm afraid.

You will need some other condition to trigger your loose outro other than the player getting killed.

Share this post


Link to post
Share on other sites

That was quick. I understand what you're saying.

I'll have to alter it somwhat.

Thanks. wink.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×