SejtanPL 0 Posted October 7, 2007 Hi everyone. This is the fragment of my config.cpp with my building pack: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class DestructionEffects { class Smoke1 { simulation = "particles"; type = "HouseDestructionSmoke"; position = "destructionEffect1"; intensity = 0.15; interval = 1; lifeTime = 0.05; }; class Smoke2 { simulation = "particles"; type = "HouseDestructionSmoke2"; position = "destructionEffect1"; intensity = 0.15; interval = 1; lifeTime = 0.01; }; class Smoke3 { simulation = "particles"; type = "HouseDestructionSmoke3"; position = "destructionEffect1"; intensity = 0.15; interval = 1; lifeTime = 0.01; }; class Smoke4 { simulation = "particles"; type = "HouseDestructionSmoke4"; position = "destructionEffect1"; intensity = 0.15; interval = 1; lifeTime = 0.01; }; class HouseDestr { simulation = "destroy"; type = "DelayedDestruction"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class WM_dom1: House { scope = 2; DisplayName = "Dom 01"; model = "\WM_buildings\WM_dom1.p3d"; vehicleClass = "WM_buildings"; armor = 200; accuracy = 1000; mapSize = 2; destrType = DESTRUCTBUILDING; class DestructionEffects : DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\WM_buildings\ruiny\WM_dom1_ruina.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; Everything is ok..., but. The destroyed model of WM_dom1 doesn't work in game. I thinking it's a bad cfg, but when I change in cfg my custom ruin model to BI ruin model, like that: "type = "\ca\buildings\ruins\kasarna_ruins.p3d";" everything is ok. PS: Sorry for my english :P Share this post Link to post Share on other sites