daniel_h 0 Posted October 27, 2007 i can help unwrap it, would prefer .3ds format and send me only the part you want unwrapped...assuming im only doing a section. edit> woops guess I should have sent him an email instead of posting this, doh! Share this post Link to post Share on other sites
M9ACE 0 Posted October 29, 2007 Burncycle if you are interested, I could take some reasonably useful pictures of a CVR(T) track link that I happen to have in my position if you are interested. Â However, the CVR(T) track link I have in my possession is worn and in a less than perfect condition. Share this post Link to post Share on other sites
Burncycle 0 Posted January 5, 2008 Still need assistance getting this thing to the next step and in game if anyone is interested. M9: New references are always useful, although I can't do individual track links (tried it but I exceed Milkshape's poly limit which ends up being too much for game purposes anyway) Share this post Link to post Share on other sites
M9ACE 0 Posted January 5, 2008 Hi Burncycle, I realize that you cannot do that and that tracks are simulated with textures that rotate around the track portion of the model. The point of my offering is to use it as a basis for a track texture. Â I prefer to take such pictures in natural sunlight if possible, so when the weather and time permits I will take some pictures of it. Share this post Link to post Share on other sites
Burncycle 0 Posted January 5, 2008 Quote[/b] ]Hi Burncycle, I realize that you cannot do that and that tracks are simulated with textures that rotate around the track portion of the model. The point of my offering is to use it as a basis for a track texture. I prefer to take such pictures in natural sunlight if possible, so when the weather and time permits I will take some pictures of it. Ah, gotcha. That'd be great Share this post Link to post Share on other sites