Big Ben 0 Posted September 9, 2007 I've got this from another post, but it didn't quite answer my question. I know the first topic is from AA, but I was trying to find any script, or something that I might be able to use. The second is the join command from the wiki. Topic: http://www.flashpoint1985.com/cgi-bin....t=67998 OFP Wiki: http://community.bistudio.com/wiki/join My question: I'm using one island off the Sarugao map to hold a bunch of zombies with 1 civilian. That 1 civilian can't be harmed, and is able to roam anywhere on the island through waypoints. I want to know if there is a way to make that 1 civilian join my squad with out stopping to wait for me at a way point called "JOIN" through the editor. I've tried it different ways from being detected, true, alive, and nothing I've tried is working(I even tried "SWITCH", but it didn't work the way I did it). If I put the join WP,or trigger that's in sync, or not, in the middle of the many WP's, or anyplace else for that matter, the civilian just stops and waits for me to reach the trigger. This mission is sorta based on the big zombie mission "Zombie Outbreak", but I'm doing it with a twist. A better way to explain it is this: I have x amount of waypoints for the 1 civilian to go to, then a cycle waypoint at the end, to keep the civilian busy. The task is a search and rescue(SAR), but the player must search the 1 entire island for the civilian, without being eaten. I'm making it in to a mind game for the player. Leaving loads of clues, sounds, a very limited amount of ammo, even less gas, and a bunch of other things too, along with being a timed mission, BUT my problem is this....if I accidently run in to the civilian before other things are revealed or discovered I would like to have the civilian be able to join my group to be removed from danger at any given time, but only at close proximity say like within 10 - 20 meters, or just a little bit farther. Any idea's, and can it be done without scripts? I'll use a script if anyone knows where to find one. Any help is much appreciated. Share this post Link to post Share on other sites
Pulverizer 1 Posted September 9, 2007 Hmmm, I might be missing something but name the civ civvie and make a trigger: condition: player distance civvie < 5 onActivation: [civvie] join player Share this post Link to post Share on other sites
Big Ben 0 Posted September 9, 2007 Thank you for the help that worked. I forgot the "<" It's the simple stuff that always comes back to haunt me while testing my missions. Thank you for again for the help.Cheers! Share this post Link to post Share on other sites