blakord 0 Posted August 31, 2007 Hi there, any1 can tell me what is the path for use voices from Arma actors like Alan, Bart, Brian, Chris ... etc. also path for use voices from missions of default campaign?? im trying all posible path on my description.ext but does not work Thanks a lot Share this post Link to post Share on other sites
Balschoiw 0 Posted August 31, 2007 You can access the embedded sounds in Arma pbo´s by using something like this in your description.ext: Example for accessing a sound in voice.pbo on the fly. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class voice1 { name = "voice1"; sound[] = {"\ca\voice\alan\actions\activatebomb.wss", db+1, 1.0}; titles[] = { 0, }; }; Exception: content of ca.pbo can´t be accesssed on the fly using this method. Also make sure you define the sounds under the right class in description.ext, else they won´t work properly. Share this post Link to post Share on other sites
blakord 0 Posted August 31, 2007 I dont know what is wrong but does not work Im testing with 2 sounds, 1 custom on my mission directory and other from Arma sound.pbo <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSounds { sounds[] = {CustomSound,ArmaSound}; class CustomSound { name = "CustomSound"; sound[] = {"\sounds\alarm1.ogg", 1, 1}; titles[] = {}; }; class ArmaSound { name = "ArmaSound"; sound[] = {"\ca\voice\alan\actions\activatebomb.wss", db+1, 1.0}; titles[] = {}; }; }; Now playing SomeUnit say ["CustomSound",5] is working fine SomeUnit say ["ArmaSound",5] Is not working Im working on a big scale mp project, and I just want give some sound enviroment with some sounds from AI units using internal sounds for dont get a bigger size file Share this post Link to post Share on other sites
Balschoiw 0 Posted August 31, 2007 The voices have to be embedded different. Add them to the mission description.ext in one of the class of cfgMusic, Sfx, Sounds or EnvSounds. If for some reason accessing the sound files does not work correctly, try changing the \ca\sounds\ to: \sounds\ or for the voices: \voices\ Edit: I´m sending you an example description.ext. It´s too big to post it here Could be worth a try to use PlaySound instead of Say aswell. Share this post Link to post Share on other sites
blakord 0 Posted August 31, 2007 Thanks for the file bro, is not working for my case, I need this for give a good environment to the mission with some AI sounds for example: heard the artillery gunner shouting "FIRE" before gun shot, or hear the AI city guardians shout "MOVE MOVE MOVE" after get landed from para jump, only the command SAY work on this case I need the sound source from AI units for nearest players only, but I dont want to provide more OGG files into mi mission geting a big size But you give me a good idea, I will try with script placing a trigger handle to position and play it as CfgSFX Share this post Link to post Share on other sites
blakord 0 Posted August 31, 2007 neighhhh nothing is working, im so tired I think will include a few voices ogg into mission directory, this mission size is now 1 Mb I think including around 4 voice files for 1.2 Mb is at limit, but acceptable size for MP mission Anyway I will check later if any1 have another idea Thanks a lot Share this post Link to post Share on other sites
leehunt27 1 Posted September 7, 2007 hey Blakord, Cheetah figured this one out, check out this link: http://www.ofpec.com/ed_depo....cat=xyz Share this post Link to post Share on other sites