dig69 0 Posted August 31, 2007 Do AI make their own waypoints between the waypoints given to them on the fly... example: i make a unit and give him a WP to move to... wp = grp addwaypoint [pos,5]; Now .... everything I know and have read say that this waypoint is number 1 in the sequence.... yet if i add this to the code [grp,1] setwaypointstatements ["true","do this stuff"]; the bastard will only drive part of the way ... then "do this stuff" at a random spot ... testing it multiple times gives a different result each time.. but he only seems to make it to the given location of the made up WP when it is only a short distance.. if the position is .... say 3 towns away .. he will get maybe a 1/4 of theway there and the "do this stuff" will happen like he's at the waypoint... I can only assume that the AI make up multiple WP's between him and the one I created for him... which push that WP way at the top of the sequence. I suppose I could create one waypoint far away and then make several setStatements like this. wp = grp addwaypoint [pos,5]; [grp,1] setwaypointstatements ["true","hint "this is 1""]; [grp,2] setwaypointstatements ["true","hint "this is 2""]; [grp,3] setwaypointstatements ["true","hint "this is 3""]; and so on... Things aren't Jive'ing in the world of AI and script created waypoints.. some strange crap going on. Share this post Link to post Share on other sites