POPKA 0 Posted August 22, 2007 Edit: Ok I learnt how to get a static object working, with help from OFPEC. Things are done a slightly bit differnet than in OFP configs Basically once you've done your model and what not you create a config that looks a little like this say if you were creating a Crate: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgPatches { class MyCrate { units[] = {}; weapons[] = {}; requiredVersion = 0.10; requiredAddons[] = {}; }; }; class CfgVehicleClasses { class MyObjects { displayName = "My Objects"; }; }; class CfgVehicles { class nonstrategic; class MyCrate: nonstrategic { model="\MyCrate\Crate"; vehicleclass="MyObjects"; armor=15000; scope=2; displayname="My Crate Addon"; }; }; And then the crate should look a bit like this if all the models done properly: Share this post Link to post Share on other sites
StryDa 0 Posted August 23, 2007 Thank you so much this will come in VERY handy! As i don't know much about scripting and configs... Share this post Link to post Share on other sites
POPKA 0 Posted August 23, 2007 I'd also recommend taking a look at Linker split's tutorial on Normal Mapping to make your textures look better: ftp://www.armedassault.info/armad....ial.pdf Share this post Link to post Share on other sites