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RangerX3X

Trigger Problem With Satchel Charges

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I am creating a mission where I want a spec op to blow something up to complete an objective using their satchel charges.

I also want to create an environment where the player cannot be detected by the AI else the mission fails.

I've tried several things, but in the end, it seems that no matter where the enemy is they know I destroyed the target (an empty truck) and the mission fails.

I am pretty sure this has something to do with the "satchel charge radar" I've heard about, but I really don't want my spec op taking out the target from a distance with either laser or AT - it completely breaks the immersion of the mission.

Any suggestions?

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