Caelum Atra 0 Posted February 20, 2002 I want to have a few machine gunners placed behind some bushes, prone, and when an assault commences on the malden airfield to lay down a blanket of fire on the airbase. But I dont want them to move once they're in position, how would I go about this. Share this post Link to post Share on other sites
Intruder 0 Posted February 20, 2002 Try the commands: unitName DisableAI “aiArea†aiArea indicates the area of the AI to disable. Valid values are : "target" "autotarget" – Automatically targeting "move" – Automatically moving or DoStop UnitName Share this post Link to post Share on other sites
Caelum Atra 0 Posted February 20, 2002 Say I had a unit of 3 machine gunners, would this command be used for the leader and the rest of the squad will follow suit? Also, would I put that in the script box or do I need to write a script and reference it? Share this post Link to post Share on other sites
Caelum Atra 0 Posted February 20, 2002 So would it go like this in the script for a waypoint gunner1 disableAI "autotarget" Then create a waypoint barely ahead linked to a trigger representing the assault to commence support, would I need any gunner1 enableAi "autotarget" ? Share this post Link to post Share on other sites
4ntifa 0 Posted February 21, 2002 AFAIK, there's no enableAi command! Share this post Link to post Share on other sites
shadow 6 Posted February 21, 2002 try this: unitname setunitpos "down" This makes the unit lay down and stay there. If you don't want the units to move, use a HOLD-WP or: unitname disableai "move" oh and unitname setcombatmode "yellow" If memeory serves me right, "yellow" is fire at will , but stay where you are. Share this post Link to post Share on other sites
Caelum Atra 0 Posted February 21, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (4ntifa @ Feb. 20 2002,03:46)</td></tr><tr><td id="QUOTE">AFAIK, there's no enableAi command!<span id='postcolor'> I know there is no enableAI, Ijust wanted to know if the AI would reactivate for the next waypoint. Share this post Link to post Share on other sites