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Lord Byte

How to setup several specific maps on a server?

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How do you setup several specific maps in the server config with certain options selected by default?

Lets say I want only a few of the usual multiplayer maps available, one of them Evolution (I'll come back to that) all set on veteran?

If I config it as shown in the dedicated server biki for the demo, my server stays on connecting and noone can get in.

Also how do you put the default options in in for instance Evolution? (starting at 6AM with MHR-6 respawn on a 4hour day?)

I've seen some servers do this, but the demo code seems incorrect...

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I've found a working one in the Berzerk readme, modified it a bit:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Missions

{

class DM_01{template=UNA(DM28)Gunship.Intro;cadetMode=0;};

class DM_02{template=mp20cameldogfight.sara;cadetMode=0;};

class DM_03{template=mp16deathmatch.sara;cadetMode=0;};

class DM_04{template=mp17deathmatch.sara;cadetMode=0;};

class EVOLUTION_01{template=EvolutionV3.0.Sara;cadetMode=0;};

class MPBERZERK_01{template=ch64_berzerk_v1.23_arcadia.sara;cadetMode=0;};

class MPBERZERK_02{template=ch64_berzerk_v1.23_desert.sara;cadetMode=0;};

class MPBERZERK_03{template=ch64_berzerk_v1.23_obregan.sara;cadetMode=0;};

class MPBERZERK_04{template=ch64_berzerk_v1.23_mercalillo.sara;cadetMode=0;};

class MPBERZERK_05{template=ch64_berzerk_v1.23_dolores.sara;cadetMode=0;};

class MPBERZERK_06{template=ch64_berzerk_v1.23_airfield.sara;cadetMode=0;};

class MPBERZERK_07{template=ch64_berzerk_v1.23_bagango.sara;cadetMode=0;};

class MPBERZERK_08{template=ch64_berzerk_v1.23_north_bases.sara;cadetMode=0;};

class MPBERZERK_09{template=ch64_berzerk_v1.23_ortego.sara;cadetMode=0;};

class MPBERZERK_10{template=ch84_berzerk_v1.23_sahrani_plains.sara;cadetMode=0;};

};

Still got a few problems with it...

Any way that the ones who join the server can choose which map to play? And how to preselect the options of the maps...

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try what we used in OFP:

class DM_01

{

template=UNA(DM28)Gunship.Intro;

cadetMode=0;

param1=<value1>;

param2=<value2>;

};

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Hmmm the param1=x doesn't seem to change a thing sad_o.gif

Weird... I've seen a server where it worked, so I know it's possible.. He let you choose a map and the default settings were changed (Evolution map among them)...

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