PowerMage 0 Posted February 19, 2002 I have been working a while on a new mission where I use logical units dammage to represent a state. For example I use setDammage 0.99 to tell the logical Unit that it's on the west side (dammage is checked by a skript run with this unit). In Singleplayer everything works fine and all states are recognized correctly but in multiplayer these values seem to change. I set the dammage of a unit to 0.99 and let it draw it's dammage on screen but on screen it had a value of 0.988189. This only happened in Multipalyer. In Singleplayer the value is shown correct with 0.99. Is this a bug or is it a feature? Share this post Link to post Share on other sites