yskonyn 0 Posted February 19, 2002 Hi all!! 1# Does anyone know how to place soldiers inside buildings and in the lookout towers? I've seen this done in several campaign missions and I would like to know how to make this come true in the mission editor! 2# The tutorial about the Helo loading procedure does not seem to work. Could someone please explain to me how to make a helo wait for me (Player) to board before taking off? Thanks. Share this post Link to post Share on other sites
NEO -PZ- 0 Posted February 19, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Yskonyn @ Feb. 18 2002,21:36)</td></tr><tr><td id="QUOTE">1# Does anyone know how to place soldiers inside buildings and in the lookout towers? I've seen this done in several campaign missions and I would like to know how to make this come true in the mission editor!<span id='postcolor'> Put the unit just above the sign/mark for the building in the Mission Editor. Keep trying until it works. On another floor, it's impossible, isn't it? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">2# The tutorial about the Helo loading procedure does not seem to work. Could someone please explain to me how to make a helo wait for me (Player) to board before taking off?<span id='postcolor'> I know, they have made a mistake, the radio code shouldn't be in the init. field, it should be in the waypoint, or the other way around - not in the waypoint, but in the copters or group leader's init.field. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Thanks.<span id='postcolor'> You're welcome Share this post Link to post Share on other sites
Nevres 0 Posted February 20, 2002 actually ive found a very easy way to do it, first you need Sefes localizator script found in ofpediting center. this script will give you the exact position for the soldier, so what you do is put the tower and yourself, preview the mission and when you climb the tower and you are at your desired position, execute the script (by radio) and it will give you the exact coordinates of your position, esc out of the preview and then use the unitsetpos command, ex "unitsetpos[1.0098,75.9876,-0.000789]" then that unit will start always at those exact coordinates (which are atop thetower) Share this post Link to post Share on other sites
ELiTe 0 Posted February 20, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Yskonyn @ Feb. 19 2002,03:36)</td></tr><tr><td id="QUOTE"> 1# Does anyone know how to place soldiers inside buildings and in the lookout towers? I've seen this done in several campaign missions and I would like to know how to make this come true in the mission editor! <span id='postcolor'> I did it the simple way... I place the unit right ON TOP of the map when I move over the location of the tower until the tooltip "HOUSE" pops up. When I preview it, the unit I placed stood very nicely up there in the tower... Share this post Link to post Share on other sites
Intruder 0 Posted February 20, 2002 1)Even simpler: Place the unit on the map on top of the tower, and in his init field type: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> this setpos [(getpos this select 0), (getpos this select 1), (getpos this select 2)+10] <span id='postcolor'> The 10 on the end is in meters. I can't remember the exact height, so just experiment with the last number in meters. Share this post Link to post Share on other sites
mahuja 12 Posted February 20, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Yskonyn @ Feb. 18 2002,22:36)</td></tr><tr><td id="QUOTE">2# The tutorial about the Helo loading procedure does not seem to work. Could someone please explain to me how to make a helo wait for me (Player) to board before taking off?<span id='postcolor'> This sounds a bit like using 1.40 instead of 1.42... where it won't stay down at all. I don't know what the tutorial says, but if you're waypointing, you need the pickup waypoint to wait for the player to board before flying on. Isn't there a waypoint condition you can set? (player in chopper) But by then, you'll need a trigger to make it land at all. Share this post Link to post Share on other sites
yskonyn 0 Posted February 20, 2002 Thanks everyone! I am sure one of the solutions for #1 will work! Hahaha! As for #2. I am using v1.42, but the Helo just takes off everytime. Also when I make it flying at start it will only go the the waypoint where it has to pick the player up, but waits in the air! Now how am I supposed to get in it, huh?! LOL. I have made an H for it to land on, but it won't... any ideas why? Share this post Link to post Share on other sites