Bremmer 0 Posted February 15, 2002 Hello all, I've been having a bit of trouble with creating a SP mission where the player acts as a spotter for AI A10s. The player calls in spotted targets and can trigger the A10 to attack (similar to using the Laser Designator, but more than 1 target can be specified at a time). The whole thing, from the player selecting the targets to the A10 attack is scripted. The only problem is that the A10s have a nasty habit of ignoring the selected targets and shooting whatever they feel like. I have tried planename DiasableAI "Autotarget" and pilotname DisableAI "Autotarget", but neither seem to have any effect. Has anyone else experienced this, and can anyone suggest a solution? Cheers Share this post Link to post Share on other sites