Jump to content
Sign in to follow this  
niki

Object ID for Rockets?

Recommended Posts

Hi! Help wanted!

A neat feature in my new script would be to obtain the Object ID from a launched missile from a player or AI controlled character. Is there anyway this can be done?

I can do a camcreate command and then obtain the object handle of the missile, but what if I wanted the object handle of a missile that has been fired by a character?

Allso - is it possible (with scripting) to use the ingame missile guidance system on a rocket spawned with camcreate? The only solution (as I see it) is to have an AI character target a vehicle and then command a DoFire. Is there another way?

Someone made a guided missile script at OFPEC, but that is NOT an option. Its slow and takes up my CPU-time and the resolution for changing the missiles position is far too low - I guess it has something to do with the CPU-time given for executing scripts - that's why I want the ingame missile lock.

(Don't get me wrong! The missile script is a very clever script, and I admire the person who took his time and wrote it!)

Anyone?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×