niki 0 Posted February 14, 2002 Hi! Help wanted! A neat feature in my new script would be to obtain the Object ID from a launched missile from a player or AI controlled character. Is there anyway this can be done? I can do a camcreate command and then obtain the object handle of the missile, but what if I wanted the object handle of a missile that has been fired by a character? Allso - is it possible (with scripting) to use the ingame missile guidance system on a rocket spawned with camcreate? The only solution (as I see it) is to have an AI character target a vehicle and then command a DoFire. Is there another way? Someone made a guided missile script at OFPEC, but that is NOT an option. Its slow and takes up my CPU-time and the resolution for changing the missiles position is far too low - I guess it has something to do with the CPU-time given for executing scripts - that's why I want the ingame missile lock. (Don't get me wrong! The missile script is a very clever script, and I admire the person who took his time and wrote it!) Anyone? Share this post Link to post Share on other sites