Sleek 0 Posted May 3, 2007 Hi,I'd like to make some bases for my own mission's like the one's in this thread http://www.flashpoint1985.com/cgi-bin....14&st=0 But i havn't a clue how to do this? can somebody plz point me in the right direction. Share this post Link to post Share on other sites
Guest Posted May 3, 2007 Open the editor (from the main menu select play and than editor). Choose an island and place 1 player, than you can start to add objects (empty ---> objects). Also you might want to search a bit on those forums, specially the editing section. There are countless of topics giving people a good start with mission editing. Share this post Link to post Share on other sites
Sleek 0 Posted May 3, 2007 Superb! just what i was looking for! Just one more thing I'm sure i've seen a mission editor mod that's only intendid for mission makers but i can't remember what it's called? Thank you so much! Share this post Link to post Share on other sites
Sleek 0 Posted May 3, 2007 Np's iv'e found what i was looking for Share this post Link to post Share on other sites
Guest Posted May 3, 2007 Superb! just what i was looking for!Just one more thing I'm sure i've seen a mission editor mod that's only intendid for mission makers but i can't remember what it's called? Thank you so much! Â I think you mean the "editor update". 2 were released, one by Karel85 from Germany1985 which was needed by the mission maker and the people playing the mission. You can find it here: http://www.armaholic.com/page.php?id=372 The second was released by Sickboy from 6thSense. This one is only needed by the mission maker and will allow you to place more hidden objects. Check our download page: http://www.armaholic.com/page.php?id=392 Also anotherone was released by LowFly. This one adds more material to your Arma, but it will be needed by everyone playing the mission as well. You can find this here: http://www.armaholic.com/page.php?id=953 I suggest you start with Sickboys "editor update" first. You can than always expand to LowFly's to get more objects. Share this post Link to post Share on other sites