jordan_dj21 0 Posted April 12, 2007 Okay, its probably simple really but I don't know how to do it. How do I set a trigger up to detect if two urals have been destroyed so that this triggers objective "1" done. When I've destroyed all the enemy troops near the ural the trigger activates even though the urals haven't been destroyed. Do the opfor Urals not count as Opfor not present??? Also, why won't friendly AI destroy the urals even though i have a destroy waypoint on the Urals? Share this post Link to post Share on other sites
jasono 0 Posted April 12, 2007 Trigger Quote[/b] ]Condition: !alive ural1 && !alive ural2 OR Condition: (getdammage ural1) > 0.8 && (getdammage ural2) > 0.8 Activation: "1" objStatus "DONE" If the urals have no ai unit in it, then the vehicle is empty and has no assigned side. Naming the urals and using the above meathod will work, since its checking the object's status. Share this post Link to post Share on other sites
jordan_dj21 0 Posted April 12, 2007 cheers mate i'll try the trigger commands later. The URALS have a side (OPFOR) and OPFOR men attached to them so why when I place a "destroy" waypoint on both urals none of the BLUFOR team attempt to destroy the URALS even though I have a team full of saboteurs!! Also, in command mode it only gives the option to "get in" the urals and not "target ural" so i can't tell my team to blow the URALS up! Share this post Link to post Share on other sites