blackt12 0 Posted April 5, 2007 Is a script emplanted in the server/level or can you do it in the editor. AGAIN: I can't/don't know how to script. Share this post Link to post Share on other sites
ColonelSandersLite 0 Posted April 6, 2007 If you're meaning the weapons selection at the start of a mission, it's done by setting the available weapons and ammos in the missions description.ext file. example: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Weapons { class M16A2 { count = 4; }; class M16A4 { count = 4; }; class M16A4_GL { count = 4; }; class M16A4_ACG { count = 4; }; class M16A4_ACG_GL { count = 4; }; class M4AIM { count = 4; }; class M136 { count = 4; }; }; class Magazines { class 30Rnd_556x45_Stanag { count = 60; }; class HandGrenadeTimed { count = 60; }; class 1Rnd_HE_M203 { count = 60; }; class M136 { count = 60; }; class 200Rnd_556x45_M249 { count = 60; }; }; You can find all the names of the weapons and magazines in the biki here: http://community.bistudio.com/wiki/ArmA:_Weapons Share this post Link to post Share on other sites
pcpilot 0 Posted April 6, 2007 ColSanders, where can this file be found? By the way, your name and avatar is amusing... Share this post Link to post Share on other sites
shuko 59 Posted April 6, 2007 ColSanders, where can this file be found?By the way, your name and avatar is amusing... C:\Documents and Settings\YourWinsowsUserName\My Documents\ArmA\missions\YourMissionFolder By default there is no description.ext, so just create one with notepad. EDIT: Of course, before you ask why its not working, make sure its description.ext and not description.ext.txt Share this post Link to post Share on other sites