Mder 0 Posted March 28, 2007 I want to make a mission where i go on a patrol and have to find a suspected terrorist and arrest him and then make him follow me Does anyone know a script for that? Share this post Link to post Share on other sites
-=FW=-Platty 0 Posted March 29, 2007 Hi, I've been working on a similar scenario too, my captive is a defecting SLA Officer though I wanted to have the officer drop all his weapons and become a captive when a 'discovered by west' trigger is activated, but so far the only way I got it to work was to have him start out as a captive, with a 'join' waypoint synched to a 'join and lead' waypoint for my squad. The only drawback with this method is that I can't randomize his location much because it's always going to be somewhere near my squad's waypoint, so re-playability is limited as it stands. No doubt as I become more familiar with the editor I can fix this, but in the meantime, any help is most gratefully received Share this post Link to post Share on other sites
Mder 0 Posted March 29, 2007 well you could use the urban random patrol script so he moves around randomy where ever without waypoints..then when you find him he could join you. Share this post Link to post Share on other sites
-=FW=-Platty 0 Posted March 29, 2007 I guess I could, as I'm already using the UPS script for the enemy patrols. I've just got the trigger to work to switch him to a captive when he is discovered, so I'll have to make the trigger area large enough to prevent my group from detecting him while he's still an enemy and killing him, as that will end the mission instantly. The trigger activation line for 'eastCaptive' (the Officer) is as follows: removeAllWeapons eastCaptive; this setCaptive true; eastCaptive allowFleeing 0; Share this post Link to post Share on other sites