carld2002 1 Posted March 24, 2007 Besides things like dynamic building damage and stuff... I would love to see a mission editor with much easier to use triggers. Such as a drop menu where it has a list of choices, say you pick from the list object height ... it would bring a new window up where you could select object height and stuff. The same being for ai triggers (if you ever played the starcraft map editor) Share this post Link to post Share on other sites
fasad 1 Posted March 24, 2007 The problem is covering the hundreds of individual script command options would involve many huge, unwieldy menus. Even then, it would still result in less functionality and flexibility than a few words of script code. Share this post Link to post Share on other sites
carld2002 1 Posted March 24, 2007 well I was thinking that there would still be a script code box but also some drop menus for the besics such as object height Share this post Link to post Share on other sites