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carld2002

Map Editor suggestion

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Besides things like dynamic building damage and stuff...

I would love to see a mission editor with much easier to use triggers.

Such as a drop menu where it has a list of choices, say you pick from the list object height ... it would bring a new window up where you could select object height and stuff.

The same being for ai triggers (if you ever played the starcraft map editor)

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The problem is covering the hundreds of individual script command options would involve many huge, unwieldy menus. Even then, it would still result in less functionality and flexibility than a few words of script code.

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well I was thinking that there would still be a script code box

but also some drop menus for the besics such as object height

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