cwa_Hardy 0 Posted March 11, 2007 Not sure if this is possible but i'm trying to the create an armour piercing high explosive round like the 'Raufoss Mk 211' bullet. I was wondering if it's possible that when a bullet is fired and hits an object for a script to create a secondary bullet that takes over in the same direction with a HE effect that will be able to shoot through walls instead of exploding on impact as expolosive rounds do by default. so basically a script that... ...tracks the fired bullet until it hits something then creates (a few inch in front of the now dead bullet) a new bullet that carries on a short distance then explodes i wanna be able to use the M107 to shoot through some concrete buildings, in case your wondering why Share this post Link to post Share on other sites
cwa_Hardy 0 Posted March 12, 2007 i know there are lots of script guru's around here, so a shameless bump in the hope of help Share this post Link to post Share on other sites
Big Dawg KS 6 Posted March 13, 2007 It can possibly be done with scripting but it'd be horribly buggy and probably only work 30% of the time at best. Sorry. On another note, with bullet penetration already implimented in ArmA, try taking up making addons and writing configs... then you could probably get it to work. Share this post Link to post Share on other sites