RjC_77 0 Posted March 11, 2007 Searching the forum i found a solution for having a guy put a satchel at a certain spot and detonate it on another: Give the guy a wapoint and have him put a charge: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">unitname fire["put","pipebomb"] to set it off i had to place a trigger at the desired spot and put this in onActivation field: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">unitname action["touchoff"] The guy will walk to the waypoint and will continue to the touchoffpoint without having put a bomb! I checked to see if he had a charge ( )and he did have one. He didnt use it. What am i doing wrong?? Share this post Link to post Share on other sites
mike@uk 0 Posted March 11, 2007 Try: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Unitname fire "pipebombmuzzle" and then: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Unitname action ["TOUCHOFF", Unitname] That one works for me anyway. Â Share this post Link to post Share on other sites