plasman 0 Posted March 9, 2007 I've set several soldiers as prisoners (This SetCaptive True). But instead of staying in place they just run away! There is no way to stop them from fleeing. I've tried to set several waypoints orders (hold for example) without success : they simply don't follow these orders. The only solution I found was to create a small script with a "DoStop" command loop. I think the fact prisoners cannot stay in place, unlike any other soldier must be a bug. What do you think ? Share this post Link to post Share on other sites
Balschoiw 0 Posted March 9, 2007 No it´s not a bug. Just use: this allowFleeing 0 In their init field. It´s quite natural that they would try to run away from enemies if they are unarmed. Share this post Link to post Share on other sites
plasman 0 Posted March 9, 2007 No it´s not a bug. Just use: this allowFleeing 0 In their init field. It´s quite natural that they would try to run away from enemies if they are unarmed. Well noted Thanks for the info My Dostop loop was not very elegant. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted March 9, 2007 No it´s not a bug. Just use: this allowFleeing 0 In their init field. It´s quite natural that they would try to run away from enemies if they are unarmed. Well noted Thanks for the info My Dostop loop was not very elegant. I would imagine... fleeing units tend to ignore any type of movement command (which is mostly desirable when you want them to be allowed to flee), though one thing I just recently noticed in OFP (yes I'm going a little offtopic) is that they'll always flee to the nearest friendly occupied ambulance if there is one - quite useful for mission designers. Share this post Link to post Share on other sites