Balschoiw 0 Posted March 5, 2007 I´m all for a compromise. Inbuilt reload while walking with a 20 percent chance to drop your magazine or stumble over your feet and realistic reload times for AT weapons and TOW No ? The "break" animation seems to be needed though. Not only for breaking reload operations but also for undying weapon changers that mystically pack their At launcher on the shoulder in their last throws and then suddenly remember to die. I know that it´s a matter of transitions, but I guess I´m not the only one who would trade a little gfx deficit for instant death and abrupt ending animations. Last time I had some real fun was when I was watching down a road with binocs and a HMMV speeded around the corner picking me to pieces while I was still packing the binocs away. The animations are great, but sometimes they kill you. Share this post Link to post Share on other sites